Last time, I gave some brief details of a simple use of our Video Frame Game – a no-choices, point-to-point treasure hunt, where at each point you reached, a video is generated and gives a clue to the next location.
Have a look at this example for a game where you have 2 choices at each point. I’ve created it as a pup crawl, but that does’t mean that LocoMatrix encourages drinking! Quite the opposite – get outdoors and run around.
So once again as you get to each point (and at the station start), you see a video but you are given 2 choices as to where to go next. 2 paths are relatively short, but if you make the (wrong) decision you will be zigzagging all over town.
Here are some ways you might use this idea in a game:
- just give people a choice of routes
- have a race – you’ll lose if you pick the zigzag
- real world gamebook
- solve a mystery
Here’s another map I’ve created. Don’t have any thoughts as to what you might do with it (in a way, that’s why we’ve created the framework – you probably have all the best ideas). In this map there are several choices at each location. I was intrigued by the idea of the Inner and Outer Circles that can be found in Regent’s Park.