The Park to Park game described a couple of posts ago has generated a lot of interest and brought up some interesting variations on the theme. Obviously one of the things that can be done is to increase the number of locations where a game can be played – 3 countries? 6 continents?
But one of the difficulties that becomes apparent is that it will be difficult to map exact relative points. What I mean by that is, if player A moves to a point 100 meters West and 50 meters North, player B will have to move in exactly the same manner. This will add an element of interest if player B has to move through/around a hedge to get to this point, but if this point is in the center of a lake then the game may become unplayable. A better way would be to map relational paths…
… by which I mean that, for example, player A takes the route shown.
and player B would indeed end up in the lake. With a little bit of magic, we could adjust his position so that although he thought he was following A, he can just manage to stay dry.
You might be interested in our idea of a place based game…. see htt://www.alterpode.com