Fruit Farmer – location independent or specific?

Brighthelm ArialFruit Farmer was originally conceived as a location-independent game – i.e. you would start the game in the centre of a field and then the “map” would be relative to that point. But in the setting up of a demonstration for the launch of the Brighton OpenStreetMap (Nov 29th 2007), we were given the opportunity to show LocoMatrix for the first time in public. There was only a small handkerchief of open space by the venue, The Brighthelm Centre in Brighton, so an idea occurred to me – if you create a Fruit Farmer grid with all fruit (henceforward tbk as the Orange Grove) and play from an exact point (marked in picture above), one will knock out the fruit on the route one takes.

Brighthelm PhoneThe photo to the right shows this happening as we created the game. Now all one has to do is to create the “positive” from this “negative” and so long as we start in the same spot, we should be able to knock out all the fruit (and avoid any obstacles that we put in the way). I have since created the Brunswick game for the space around Brunswick Square and Hove lawns.

The image to the right represents the game that we played around the venue. It involves using all the green space and walking around the block. I was very pleased to see how well the unit tracked in this area, because it is quite heavily built up and one ends up going through a rather narrow passage to get back to the start. Brighthelm GameThe game has now been played successfully several times. The map below shows the route if you should ever want to play this. The streets are fairly quiet but there is still traffic around most of the time, so be careful.

Brighthelm Map

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